Javascript required
Skip to content Skip to sidebar Skip to footer

Aegis of Earth Protonovus Assault by Aksys Games Inc Review

If you're a fan of tower defense games with a slight twist and a Japanese anime-inspired art fashion, Acquire and Aksys Games thinks they have just the game for yous with Aegis of Earth: Protonovus Assail. We've dedicated our city from imminent danger countless times during our playthrough of the game, and have our review prepare for you to see if this game makes its mark in a very crowded genre.

Ring Around the Metropolis

Aegis of Earth is a belfry defence game, pure and simple. Y'all protect a city, starting out in the quaint, some would even say wearisome, urban center of Kimberley. There's the metropolis's core, which must be protected at all times — if that component's health reaches nothing, it's game over! The city is comprised of four rings, or zones, where yous can place unlike offensive and defensive units. Each unit can also exist upgraded by using crystals found on enemies, along with a price in golden.

While your units attack automatically whenever enemies are within range (indicated by ruddy markings on the map), Custodianship of Earth throws a lilliputian bit of strategy your way with a few mechanics. The commencement is unit of measurement merging. If you manage to line up two or more than units of the same type (you rotate a zone with either the left analog stick or shoulder buttons), they volition merge together and class a larger, more powerful version. Eventually, with enemies approaching from all sides, the selection becomes either merging units for more than powerful attacks, or rotating diverse zones to ensure that you're covering the widest area possible.

Improve From a Distance

Aegis of Globe does include very well-drawn artwork, for characters and cinematics. Information technology's disappointing, then, to see that the game has rather disappointing visuals on the Vita. Textures are blocky, and the surround is but a few ugly shades of green. The interface through which you lot perform upgrades and buy upgrades is somewhat interesting, however, equally the game world is simply moved into a monitor while the interface pops up. The transition into a boxing is as well rather seamless, though things will get very repetitive as characters say the verbal same lines whether yous're entering battle number 5 or number 25.

This game is half-voiced. By that, I mean that only a few cutscenes are fully-voiced. Normally, characters only vocalism simple exclamations, such as "Hey!," "Everyone!," "Commander!," and others whenever they are talking, and it'south left to the player to simply read text instead. The game is under 800 MB on the Vita, so it's not as though Acquire/Aksys was running out of space and couldn't fit more voice data into the game. This was likely a budget consideration, but makes the game'due south more important cutscenes a bit less impactful.

The default difficulty level is too very, very low. With the game on this setting, I never lost a unmarried battle, and after the first eight or so rounds I was able to defeat the enemy (even a dominate grapheme) without rotating whatsoever single zone in one case, as the game played with my units on autopilot. Yet, I don't meet this as a bad thing. If you lot're a casual gamer who'south not looking for a punishing game, then this will allow you lot to get your belfry defence fix in without breaking a sweat. The harder difficulty levels are there for those who want the claiming.

Safe, But Limited

At that place is only ane game style in Aegis of Globe, the principal campaign. Cantankerous-save functionality is enabled, however, so at least progress tin be transferred betwixt devices. Withal, cantankerous-buy is not available for this game, and so if you intend on playing on the Vita every bit well every bit southward home console, you'll be out a bit more money than usual. The game is non total-priced on any platform, however, reflecting its lower upkeep.

Custodianship of Earth: Protonovus Assault is a safe belfry defence force game. Its rotating zones of units is a novel approach to irresolute upwards the gameplay a little bit, but at the end of the 24-hour interval this is all the same some other belfry defense force game in a genre full of them. Simply it does have anime-inspired cutscenes and characters, then it volition appeal to a certain niche of gamers. Outside of some blocky textures, there's zippo terribly wrong with Custodianship of Globe — merely at that place'southward also nada groundbreaking here, either.


Aegis of Earth: Protonovus Assault review code provided by publisher. For more data on scoring delight see our Review Policy here.

6.5

  • Squeamish art fashion for cutscenes
  • What phonation interim is in that location is adept
  • Some decent strategy
  • Blocky game graphics
  • Very repetitive
  • No real innovation for the genre

harrickssoments62.blogspot.com

Source: https://www.playstationlifestyle.net/2016/03/24/aegis-of-earth-protonovus-assault-review-vita-psls/